
How to Export/Import levels
Open up your hex editor and copy hex x1CCC to x2EEB and import them to your SMB1 ROM. If you used a trained ROM then its x1ECC to x30EB.

And keep in mind, you can't import your levels into Mario all-stars because of the new 3-byte objects and including the ones in the castle.

Notice: I cannot condone exporting levels from someone's hack and importing into your own hack and hosting it, without the level designer's permission.

How to Export/Import Palettes
Open up your hex editor and copy hex xCB4 to xD64 and import them to your SMB1 ROM.

How to add traniners
Change ROM address $0006 to 05 and insert 512 more bytes between the header and the game (PRG + CHR). Only the hex editor can do this.

The Bowser Palette

Object: Brightness Sprites
Hex offset 3424=0xD60
Hex numbers: 1A 30 27

And use YY-CHR to flip each tile color by pressing "Replace Color".
